Paracosm: why we built a structured world-model engine for LLM agent swarms, and the wilds.ai vault that made it inevitable
Paracosm is an open-source TypeScript engine our team built that compiles a natural-language scenario into a typed deterministic world and runs HEXACO-typed AI agents through it. Same world, same kernel, same seed, divergent events and futures. This is why we created it, what it does, the moment in wilds.ai when LLM-driven NPCs locked themselves in a vault to survive a fight I started and stranded me in a desert with no recourse, and the technical details for the people who want to read them.
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